Fiamanillah, Kuntum (2023) THE USING OF PICTIONARY GAME TO IMPROVE STUDENTS’ VOCABULARY. Other thesis, UNIVERSITAS NURUL JADID.
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Abstract
Fiamanillah, Kuntum, 2023. The Use of Pictionary Game to Improve Students’ Vocabulary. Undergraduate Program, Nurul Jadid University. Advisor (I) Abdullah Al Anis, M.Pd., Advisor (II) Mohammad Sofyan Adi Pranata, M.Li.
Keywords: vocabulary mastery, pictionary game.
This research, conducted in class VII-A at MTsN 1 Probolinggo, aims to improve students' English vocabulary through the use of Pictionary game media. Since vocabulary is a fundamental prerequisite for language acquisition, its mastery is essential for developing proficiency in listening, speaking, reading, and writing. The study was initiated based on observed challenges, such as students' difficulty in comprehending text meanings and teacher instructions due to a lack of English vocabulary. Utilizing Classroom Action Research (CAR) as the methodology, the study was conducted in a single cycle consisting of four stages: planning, acting, observing, and reflecting, spanning four meetings. Data were collected through observation and tests as the primary research instruments. The results demonstrate that the implementation of the Pictionary Game significantly improved students' vocabulary. This is evidenced by the increase in average scores from 58.25 in the pre-test (with a 10% passing rate) to 89 in the post-test (with a 100% passing rate). Consequently, it can be concluded that the Pictionary Game is a successful and effective tool for enhancing students' vocabulary mastery in the classroom.
| Item Type: | Thesis (Other) |
|---|---|
| Subjects: | L Education > LB Theory and practice of education P Language and Literature > PE English |
| Divisions: | Fakultas Sosial dan Humaniora > S1 Pendidikan Bahasa Inggris |
| Depositing User: | Saiful Ghazi |
| Date Deposited: | 31 Jan 2026 06:56 |
| Last Modified: | 31 Jan 2026 06:56 |
| URI: | https://repository.unuja.ac.id/id/eprint/1769 |
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